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記得剛學(xué)python那會(huì),作過(guò)一個(gè)飛機(jī)大戰(zhàn)小項(xiàng)目,這個(gè)項(xiàng)目非常經(jīng)典,可以幫助初學(xué)者提高動(dòng)手能力,今天把它分享出來(lái)。

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一、項(xiàng)目介紹
先放幾張圖片
二、項(xiàng)目實(shí)現(xiàn)
1.首先安裝庫(kù)
pip install pygame
2.主要python代碼
import pygame
from pygame.locals import *
import random
#https://blog.csdn.net/qq_36079986/article/details/110395731
class HeroPlane(object):# 創(chuàng)建一個(gè)飛機(jī)的英雄類
def __init__(self,screen_temp): # 始化方法
self.x = 200
self.y = 500
self.image = pygame.image.load('./img/hero1.png')
self.screen = screen_temp# 因?yàn)樵赿isplay方法中使用到了screen方法# 但是在類中沒(méi)有 也不能調(diào)用 # 所以說(shuō) 以傳參的方法傳遞到類中
self.bullet_list = []
def display(self):# 創(chuàng)建一個(gè)展現(xiàn)飛機(jī)的方法
herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3 = -100, -100, -100, -100, -100, -100
self.screen.blit(self.image,(self.x, self.y))
for bullet in self.bullet_list:###遍歷子彈類對(duì)象,賦值給bullet
herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3 = bullet.display()###### bullet對(duì)象調(diào)用display方法, 顯示子彈
bullet.move()
if self.bullet_list[0].y < 0:
del self.bullet_list[0]
return herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3
def move_left(self):
self.x -= 50
def move_right(self):
self.x += 50
def move_up(self):
self.y -= 50
def move_down(self):
self.y += 50
def fire(self):
print(len(self.bullet_list),'個(gè)子彈##########################################')
self.bullet_list.append(HeroBullet(self.screen,self.x, self.y))
class HeroBullet(object):
def __init__(self,screen_temp,x_temp,y_temp):
self.x = x_temp
self.y = y_temp
self.image = pygame.image.load('./img/bullet.png')
self.screen = screen_temp
def display(self):
self.screen.blit(self.image,(self.x - 22, self.y-22))
self.screen.blit(self.image, (self.x + 39, self.y-22))
self.screen.blit(self.image, (self.x + 100, self.y-22))
return self.x - 22, self.y - 22, self.x + 39, self.y - 22, self.x + 100, self.y - 22
def move(self):
self.y -= 1
class EnemyPlane(object):
def __init__(self,screen_temp):
self.ra = random.randint(0,2)
self.x = random.randint(0,400)
self.y = 0
self.image = pygame.image.load('./img/enemy1.png')
self.screen = screen_temp
self.bullet_list = []
if 0<=self.x<=540:
if self.ra == 0:
self.flag = "left"
elif self.ra == 1:
self.flag = "right"
else:
self.flag = 'middle'
def display(self):
self.screen.blit(self.image, (self.x, self.y))
def move(self):
if self.x < 0:
self.flag = "left"
elif self.x > 450:
self.flag = 'right'
if self.flag == "left":
self.x += 2
elif self.flag == 'right':
self.x -= 2
self.y += 0.1
def fire(self):
if (random.randint(0,50) == 1):
self.bullet_list.append(EnemyBullet(self.screen, self.x, self.y))
# print(len(self.bullet_list),'顆敵方子彈')
for bullet in self.bullet_list:
bullet.display()
bullet.move()
if bullet.y > 700:
del bullet
class EnemyBullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 30
self.y = y + 90
self.image = pygame.image.load('./img/bullet-1.gif')
self.screen = screen_temp
def display(self):
self.screen.blit(self.image,(self.x, self.y))
def move(self):
self.y+= 10
def key_control(hero_temp):
for event in pygame.event.get(): # 判斷輸入類型
if event.type == QUIT:#判斷是否是點(diǎn)擊了退出按鈕
print("exit")
exit()
elif event.type == KEYDOWN:#判斷是否是按下了鍵# 如果是鍵盤事件(鍵盤按下事件)
if event.key == K_a or event.key == K_LEFT:
hero_temp.move_left()
elif event.key == K_d or event.key == K_RIGHT:
hero_temp.move_right()
elif event.key == K_w or event.key == K_UP:
hero_temp.move_up()
elif event.key == K_s or event.key == K_DOWN:
hero_temp.move_down()
elif event.key == K_SPACE:#檢測(cè)按鍵是否是空格鍵
hero_temp.fire()
def main():
screen = pygame.display.set_mode((480, 650), 0, 32) # 使用screen資源來(lái)創(chuàng)建背景# 返回值是一個(gè)資源
pygame.display.set_caption("aircraft game") # 設(shè)置窗口標(biāo)題
background = pygame.image.load('./img/background.png')## ./ 當(dāng)前路徑 ../ 上一級(jí)路徑 / 根目錄
hero = HeroPlane(screen)
enemy_list = []
j = 0
while True:
screen.blit(background, (0, 0)) # 資源中的blit方法能夠加載游戲的畫面
herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3 = hero.display() #####刷新
if len(enemy_list) <= 10:
enemy_list.append(EnemyPlane(screen))
if enemy_list[0].y >= 700:
del enemy_list[0]
for enemy_each in enemy_list :
# enemy_each.fire()
enemy_each.move()
enemy_each.display()
# print(len(enemy_list), '個(gè)敵機(jī)')
if (enemy_each.x <= herp_x1 -10 <= enemy_each.x + 80 and enemy_each.y -10<= herp_y1<= enemy_each.y + 90) or (enemy_each.x -10 <= herp_x2<= enemy_each.x + 80 and enemy_each.y -10<= herp_y2<= enemy_each.y + 90) or (enemy_each.x-10 <= herp_x3<= enemy_each.x + 80 and enemy_each.y -10<= herp_y3<= enemy_each.y + 90):
enemy_list.remove(enemy_each)
# print(len(enemy_list), '個(gè)敵機(jī)')
print('jizhon')
# print(hero.x,type(hero.x))
if j % 100 == 5:
print(len(enemy_list),'個(gè)敵機(jī)')
pygame.display.update() ### 加載游戲
key_control(hero)# 調(diào)用鍵盤事件函數(shù)
j += 1
# print(herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3)
if __name__ == '__main__':
main()三、說(shuō)明:代碼功能都在注釋里面,我就不做過(guò)多解釋了;與本項(xiàng)目有關(guān)的圖片數(shù)據(jù)我傳到資源里面了,大家可以免費(fèi)下載,我把代碼和數(shù)據(jù)都打包到一起了,大家下載下來(lái)導(dǎo)入庫(kù)就可以直接一些了。
四、完整版代碼及數(shù)據(jù) 下載地址(下載就能用)
標(biāo)題名稱:創(chuàng)新互聯(lián)Python教程:demo:飛機(jī)大戰(zhàn)游戲 python小項(xiàng)目
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