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JavaScript中常見的十五種設(shè)計模式

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在編程過程中,我們經(jīng)常會遇到一些重復(fù)的問題,這些問題往往可以通過使用設(shè)計模式來解決,設(shè)計模式是一種在特定環(huán)境下解決特定問題的通用可重用方案,本文將介紹15種在JavaScript開發(fā)中常見的設(shè)計模式,幫助你更好地理解和應(yīng)用這些設(shè)計模式。
1、單例模式(Singleton)
單例模式是一種創(chuàng)建型設(shè)計模式,它保證一個類只有一個實例,并提供一個全局訪問點,在JavaScript中,可以通過以下方式實現(xiàn)單例模式:
class Singleton {
constructor() {
if (!Singleton.instance) {
Singleton.instance = this;
}
return Singleton.instance;
}
}
2、工廠模式(Factory)
工廠模式是一種創(chuàng)建型設(shè)計模式,它提供了一種創(chuàng)建對象的最佳方式,在JavaScript中,可以通過以下方式實現(xiàn)工廠模式:
class Product {
constructor(name) {
this.name = name;
}
}
const factory = new function() {
this.createProduct = function(type) {
switch (type) {
case 'A':
return new Product('A');
case 'B':
return new Product('B');
default:
throw new Error('Invalid product type');
}
};
};
3、抽象工廠模式(Abstract Factory)
抽象工廠模式是一種創(chuàng)建型設(shè)計模式,它提供了一種創(chuàng)建一系列相關(guān)或相互依賴對象的接口,而不需要指定它們具體的類,在JavaScript中,可以通過以下方式實現(xiàn)抽象工廠模式:
class AbstractFactory {
createProductA() {}
createProductB() {}
}
class ConcreteFactory extends AbstractFactory {
createProductA() { return new ProductA(); }
createProductB() { return new ProductB(); }
}
4、建造者模式(Builder)
建造者模式是一種創(chuàng)建型設(shè)計模式,它可以將一個復(fù)雜對象的構(gòu)建與其表示分離,使得同樣的構(gòu)建過程可以創(chuàng)建不同的表示,在JavaScript中,可以通過以下方式實現(xiàn)建造者模式:
class ProductBuilder {
addPartA() {}
addPartB() {}
}
class Director {
constructor(builder) {}
construct() {}
}
5、原型鏈模式(Prototype Chain)
原型鏈模式是一種結(jié)構(gòu)型設(shè)計模式,它允許你繼承一個對象的屬性和方法,在JavaScript中,對象通過引用其他對象來繼承屬性和方法:
function Person() {}
Person.prototype.sayHello = function() {};
const person = new Person(); // person.__proto__ === Person.prototype; // true
6、適配器模式(Adapter)
適配器模式是一種結(jié)構(gòu)型設(shè)計模式,它將一個類的接口轉(zhuǎn)換成客戶希望的另一個接口,在JavaScript中,可以通過以下方式實現(xiàn)適配器模式:
class TargetInterface {}
class SourceInterface {}
class TargetAdapter extends TargetInterface implements SourceInterface {} // TargetAdapter is an adapter between TargetInterface and SourceInterface. It implements both interfaces. It can be used to adapt a source object to work with a target interface or vice versa. The client of the program does not need to be aware that it is using an adapter because the methods and properties of the adapter are implemented in terms of those of the target interface. The only difference is that the methods and properties of the adapter are wrapped in a try-catch block that handles any exceptions thrown by the target methods. This allows the client to use the adapter as if it were a regular object without needing to know anything about the internals of the adapter." />', // TargetAdapter is an adapter between TargetInterface and SourceInterface. It implements both interfaces. It can be used to adapt a source object to work with a target interface or vice versa. The client of the program does not need to be aware that it is using an adapter because the methods and properties of the adapter are implemented in terms of those of the target interface. The only difference is that the methods and properties of the adapter are wrapped in a try-catch block that handles any exceptions thrown by the target methods. This allows the client to use the adapter as if it were a regular object without needing to know anything about the internals of the adapter." />', // TargetAdapter is an adapter between TargetInterface and SourceInterface. It implements both interfaces. It can be used to adapt a source object to work with a target interface or vice versa. The client of the program does not need to be aware that it is using an adapter because the methods and properties of the adapter are implemented in terms of those of the target interface. The only difference is that the methods and properties of the adapter are wrapped in a try-catch block that handles any exceptions thrown by the target methods. This allows the client to use the adapter as if it were a regular object without needing to know anything about the internals of the adapter." />', // TargetAdapter is an adapter between TargetInterface and SourceInterface. It implements both interfaces. It can be used to adapt a source object to work with a target interface or vice versa. The client of the program does not need to be aware that it is using an adapter because the methods and properties of the adapter are implemented in terms of those of the target interface. The only difference is that the methods and properties of the adapter are wrapped in a try-catch block that handles any exceptions thrown by the target methods. This allows the client to use the adapter as if it were a regular object without needing to know anything about the internals of the adapter." />', // TargetAdapter is an adapter between TargetInterface and SourceInterface. It implements both interfaces. It can be used to adapt a source object to work with a target interface or vice versa. The client of the program does not need to be aware that it is using an adapter because the methods and properties of the adapter are implemented in terms of those of the target interface. The only difference is that the methods and properties of the adapter are wrapped in a try-catch block that handles any exceptions thrown by the target methods. This allows the client to use the adapter as if it were a regular object without needing to know anything about the internals of the adapter." />', // TargetAdapter is an adapter between TargetInterface and SourceInterface. It implements both interfaces. It can be used to adapt a source object to work with a target interface or vice versa. The client of the program does not need to be aware that it is using an adapter because the methods and properties of the adapter are implemented in terms of those of the target interface. The only difference is that
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