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自從有了html與http,就有了瀏覽器與Web服務(wù)器,并有了Web應(yīng)用,最初的交互模式是這樣的:

創(chuàng)新互聯(lián)建站-專業(yè)網(wǎng)站定制、快速模板網(wǎng)站建設(shè)、高性價(jià)比大邑縣網(wǎng)站開發(fā)、企業(yè)建站全套包干低至880元,成熟完善的模板庫(kù),直接使用。一站式大邑縣網(wǎng)站制作公司更省心,省錢,快速模板網(wǎng)站建設(shè)找我們,業(yè)務(wù)覆蓋大邑縣地區(qū)。費(fèi)用合理售后完善,十余年實(shí)體公司更值得信賴。
該模式很好地運(yùn)行了很多年。然而,隨著計(jì)算機(jī)應(yīng)用的發(fā)展,人們?cè)絹碓讲粷M足于只有靜態(tài)內(nèi)容的頁面,而由某種機(jī)制動(dòng)態(tài)產(chǎn)生html等代碼的需求越來越迫切,于是,很多技術(shù)就應(yīng)運(yùn)而生,ASP.NET就是這樣一種技術(shù)。從本質(zhì)上講,ASP.NET就是一種服務(wù)器端動(dòng)態(tài)產(chǎn)生html、css、javascript等瀏覽器認(rèn)識(shí)的代碼的技術(shù)。ASP.NET的交互模式如下:
由該圖可知,ASP.NET必須解決兩大問題,一是如何與Web服務(wù)器(一般就是指IIS)進(jìn)行交互,二是如何根據(jù)不同請(qǐng)求產(chǎn)生不同的html等代碼。
***個(gè)問題,根據(jù)IIS版本(5.*,6.0,7.0)的不同,ASP.NET具有不同的進(jìn)程模式與不同的交互模式,該問題不是本篇要講述的。一般來說,大家不必關(guān)心該問題,而且要了解該問題,又必須清楚IIS各個(gè)版本的模型,而各個(gè)版本又各有各的不同,因此,我基本不準(zhǔn)備講述這個(gè)問題,大家有興趣的話,可以自行搜索相關(guān)資料。
我們來討論第二個(gè)問題,這里首先要說明的是,因?yàn)镮IS7.0進(jìn)程模式的變化比較大,我也沒去了解IIS7.0的模型,因此,以下講述及以后講述將只針對(duì)IIS5.*與IIS6.0。我們有理由認(rèn)為,針對(duì)IIS5.*與IIS6.0的講述一般同樣適用于IIS7.0。
先且按下該問題不表,我們來看一段請(qǐng)求玉帝把大象放到冰箱里的代碼(為什么不是上帝?因?yàn)槲抑腥A不歸上帝管),請(qǐng)大家先跟著我的思路來,別急,別急。
using System;
namespace ConsoleApplication3
11_Open_Text').style.display='none'; document.getElementById('Codehighlighter1_45_2811_Closed_Image').style.display='inline'; document.getElementById('Codehighlighter1_45_2811_Closed_Text').style.display='inline';" src="/files/uploadimg/20090423/1047402.gif" align=top>[[2179]][[2180]]{
[[2181]] class Program
[[2182]][[2183]] [[2180]]{
[[2181]] static void Main(string[] args)
[[2182]][[2183]] [[2180]]{
[[2181]] Emperor emperor = new Emperor();
[[2181]] while (true)
[[2182]][[2183]] [[2180]]{
[[2181]] Console.WriteLine("首先給玉帝準(zhǔn)備好大象和冰箱。");
[[2181]]
[[2181]] Console.WriteLine("輸入大象的名字:");
[[2181]] string elephantName = Console.ReadLine();
[[2181]] Console.WriteLine("輸入大象的體重:");
[[2181]] int elephantWeight = int.Parse(Console.ReadLine());
[[2181]] Console.WriteLine("輸入冰箱的名字:");
[[2181]] string refrigeratorName = Console.ReadLine();
[[2181]]
[[2181]] Elephant elephant = new Elephant()
[[2182]][[2183]] [[2180]]{
[[2181]] Name = elephantName,
[[2181]] Weight = elephantWeight
[[2184]] };
[[2181]] Refrigerator refrigerator = new Refrigerator()
[[2182]][[2183]] [[2180]]{
[[2181]] Name = refrigeratorName
[[2184]] };
[[2181]]
[[2181]] Context context = new Context()
[[2182]][[2183]] [[2180]]{
[[2181]] Elephant = elephant,
[[2181]] Refrigerator = refrigerator
[[2184]] };
[[2181]]
[[2181]] emperor.ProcessRequest(context);
[[2181]]
[[2181]] Console.WriteLine("是否要玉帝繼續(xù)把大象關(guān)進(jìn)冰箱里?");
[[2181]] string answer = Console.ReadLine();
if (answer == "n")
break;
}
[[2184]] }
}
class Emperor
{
[[2181]] public void ProcessRequest(Context context)
[[2182]][[2183]] {
[[2181]] Elephant elephant = context.Elephant;
[[2181]] Refrigerator refrigerator = context.Refrigerator;
[[2181]]
[[2181]] //***步,打開冰箱門
[[2181]] refrigerator.IsOpen = true;
[[2181]] Console.WriteLine(string.Format("玉帝打開了 {0} 的冰箱門。", refrigerator.Name));
[[2181]]
[[2181]] //第二步,把大象放進(jìn)去
[[2181]] refrigerator.Content = elephant;
[[2181]] Console.WriteLine(string.Format("玉帝把大象 {0} 放到冰箱 {1} 里了。", elephant.Name, refrigerator.Name));
[[2181]]
[[2181]] //第三步,關(guān)上冰箱門
[[2181]] refrigerator.IsOpen = false;
[[2181]] Console.WriteLine(string.Format("玉帝關(guān)上了 {0} 的冰箱門。", refrigerator.Name));
[[2184]] }
[[2184]] }
[[2181]]
[[2181]] class Elephant
[[2182]][[2183]] [[2180]]{
[[2182]][[2183]] public string Name [[2180]]{ get; set; }
[[2182]][[2183]] public int Weight[[2180]]{ get; set; }
[[2184]] }
[[2181]]
[[2181]] class Refrigerator
[[2182]][[2183]] [[2180]]{
[[2182]][[2183]] public string Name { get; set; }
[[2182]][[2183]] public bool IsOpen { get; set; }
[[2181]]
[[2181]] private object m_Content;
[[2181]] public object Content
[[2182]][[2183]] {
[[2182]][[2183]] get { return this.m_Content; }
[[2181]] set
[[2182]][[2183]] {
[[2181]] if (!this.IsOpen)
[[2181]] throw new InvalidOperationException("冰箱門未打開,無法放進(jìn)東西。");
[[2181]] if (this.m_Content != null)
[[2181]] throw new InvalidOperationException("冰箱內(nèi)有東西,無法放進(jìn)新的東西。");
[[2181]]
[[2181]] this.m_Content = value;
[[2184]] }
[[2184]] }
[[2184]] }
[[2181]]
[[2181]] class Context
[[2182]][[2183]] [[2180]]{
[[2182]][[2183]] public Elephant Elephant [[2180]]{ get; set; }
[[2182]][[2183]] public Refrigerator Refrigerator [[2180]]{ get; set; }
[[2184]] }
[[2185]]}
請(qǐng)大家先認(rèn)真讀懂該代碼,該代碼不會(huì)有問題吧,如果有問題,那么還請(qǐng)你一定先讀懂該代碼再往下看。
后來,玉帝累了,他想啊,我堂堂玉帝,居然親自干這種沒含量的活,但是顧客是玉帝的玉帝,又不能不干。于是,玉帝找了兩個(gè)手下(把門大神、神象星宿)來幫他干活。
_Text_112146').style.display='none'; document.getElementById('Code_Open_Image_112146').style.display='inline'; document.getElementById('Code_Open_Text_112146').style.display='inline';" height=16 src="/files/uploadimg/20090423/1047403.gif" width=11 align=top>[[2186]]Code2
using System;
using System.Collections.Generic;
namespace ConsoleApplication3
[[2186]][[2179]][[2180]]{
[[2181]] class Program
[[2182]][[2183]] [[2180]]{
[[2181]] static void Main(string[] args)
[[2182]][[2183]] [[2180]]{
[[2181]] Emperor emperor = new Emperor();
[[2181]] emperor.Init();
[[2181]]
[[2181]] while (true)
[[2182]][[2183]] [[2180]]{
[[2181]] Console.WriteLine("首先給玉帝準(zhǔn)備好大象和冰箱。");
[[2181]]
[[2181]] Console.WriteLine("輸入大象的名字:");
[[2181]] string elephantName = Console.ReadLine();
[[2181]] Console.WriteLine("輸入大象的體重:");
[[2181]] int elephantWeight = int.Parse(Console.ReadLine());
[[2181]] Console.WriteLine("輸入冰箱的名字:");
[[2181]] string refrigeratorName = Console.ReadLine();
[[2181]]
[[2181]] Elephant elephant = new Elephant()
[[2182]][[2183]] [[2180]]{
[[2181]] Name = elephantName,
[[2181]] Weight = elephantWeight
[[2184]] };
[[2181]] Refrigerator refrigerator = new Refrigerator()
[[2182]][[2183]] [[2180]]{
[[2181]] Name = refrigeratorName
[[2184]] };
[[2181]]
[[2181]] Context context = new Context()
[[2182]][[2183]] [[2180]]{
[[2181]] Elephant = elephant,
[[2181]] Refrigerator = refrigerator
[[2184]] };
[[2181]]
[[2181]] emperor.ProcessRequest(context);
[[2181]]
[[2181]] Console.WriteLine("是否要玉帝繼續(xù)把大象關(guān)進(jìn)冰箱里?");
[[2181]] string answer = Console.ReadLine();
[[2181]] if (answer == "n")
[[2181]] break;
[[2184]] }
[[2184]] }
[[2184]] }
[[2181]]
[[2181]] class Emperor
[[2182]][[2183]] [[2180]]{
[[2181]] private IList m_Modules;
[[2182]][[2183]] public Context Context [[2180]]{ get; set; }
[[2181]]
[[2181]] public void Init()
[[2182]][[2183]] [[2180]]{
[[2181]] m_Modules = new List();
[[2181]] m_Modules.Add(new OpenCloseRefrigeratorDoorModule());
[[2181]] m_Modules.Add(new PutElephantToRefrigeratorModule());
[[2181]]
[[2181]] foreach (IEmperorModule module in this.m_Modules)
[[2182]][[2183]] [[2180]]{
[[2181]] module.Init(this);
[[2184]] }
[[2184]] }
[[2181]]
[[2181]] public void ProcessRequest(Context context)
[[2182]][[2183]] [[2180]]{
[[2181]] this.Context = context;
[[2181]]
[[2181]] this.OnOpenRefrigeratorDoor();
[[2181]] this.OnPutElephantToRefrigerator();
[[2181]] this.OnCloseRefrigeratorDoor();
[[2184]] }
[[2181]]
[[2181]] public event EventHandler OpenRefrigeratorDoor;
[[2181]] public event EventHandler PutElephantToRefrigerator;
[[2181]] public event EventHandler CloseRefrigeratorDoor;
[[2181]]
[[2181]] protected virtual void OnOpenRefrigeratorDoor()
[[2182]][[2183]] [[2180]]{
[[2181]] EventHandler handler = this.OpenRefrigeratorDoor;
[[2181]] if (handler != null)
[[2182]][[2183]] [[2180]]{
[[2181]] handler(this, EventArgs.Empty);
[[2184]] }
[[2184]] }
[[2181]]
[[2181]] protected virtual void OnPutElephantToRefrigerator()
[[2182]][[2183]] [[2180]]{
[[2181]] EventHandler handler = this.PutElephantToRefrigerator;
[[2181]] if (handler != null)
[[2182]][[2183]] [[2180]]{
[[2181]] handler(this, EventArgs.Empty);
[[2184]] }
[[2184]] }
[[2181]]
[[2181]] protected virtual void OnCloseRefrigeratorDoor()
[[2182]][[2183]] [[2180]]{
[[2181]] EventHandler handler = this.CloseRefrigeratorDoor;
[[2181]] if (handler != null)
[[2182]][[2183]] [[2180]]{
[[2181]] handler(this, EventArgs.Empty);
[[2184]] }
[[2184]] }
[[2184]] }
[[2181]]
[[2181]] class Elephant
[[2182]][[2183]] [[2180]]{
[[2182]][[2183]] public string Name [[2180]]{ get; set; }
[[2182]][[2183]] public int Weight[[2180]]{ get; set; }
[[2184]] }
[[2181]]
[[2181]] class Refrigerator
[[2182]][[2183]] [[2180]]{
[[2182]][[2183]] public string Name [[2180]]{ get; set; }
[[2182]][[2183]] public bool IsOpen [[2180]]{ get; set; }
[[2181]]
[[2181]] private object m_Content;
[[2181]] public object Content
[[2182]][[2183]] [[2180]]{
[[2182]][[2183]] get [[2180]]{ return this.m_Content; }
[[2181]] set
[[2182]][[2183]] [[2180]]{
[[2181]] if (!this.IsOpen)
[[2181]] throw new InvalidOperationException("冰箱門未打開,無法放進(jìn)東西。");
[[2181]] if (this.m_Content != null)
[[2181]] throw new InvalidOperationException("冰箱內(nèi)有東西,無法放進(jìn)新的東西。");
[[2181]]
[[2181]] this.m_Content = value;
[[2184]] }
[[2184]] }
[[2184]] }
[[2181]]
[[2181]] class Context
[[2182]][[2183]] [[2180]]{
[[2182]][[2183]] public Elephant Elephant [[2180]]{ get; set; }
[[2182]][[2183]] public Refrigerator Refrigerator [[2180]]{ get; set; }
[[2184]] }
[[2181]]
[[2181]] interface IEmperorModule
[[2182]][[2183]] [[2180]]{
[[2181]] void Init(Emperor emperor);
[[2184]] }
[[2181]]
[[2181]] class OpenCloseRefrigeratorDoorModule : IEmperorModule
[[2182]][[2183]] [[2180]]{
[[2183]][[2182]] IEmperorModule 成員#region IEmperorModule 成員
[[2181]] public void Init(Emperor emperor)
[[2182]][[2183]] [[2180]]{
[[2181]] emperor.OpenRefrigeratorDoor += new EventHandler(this.OpenDoor);
[[2181]] emperor.CloseRefrigeratorDoor += new EventHandler(this.CloseDoor);
[[2184]] }
[[2184]] #endregion
[[2181]]
[[2181]] private void OpenDoor(object sender, EventArgs e)
[[2182]][[2183]] [[2180]]{
[[2181]] Emperor emperor = (Emperor)sender;
[[2181]] Refrigerator refrigerator = emperor.Context.Refrigerator;
[[2181]] refrigerator.IsOpen = true;
[[2181]] Console.WriteLine(string.Format("玉帝的把門大神打開了 {0} 的冰箱門。", refrigerator.Name));
[[2184]] }
[[2181]]
[[2181]] private void CloseDoor(object sender, EventArgs e)
[[2182]][[2183]] [[2180]]{
[[2181]] Emperor emperor = (Emperor)sender;
[[2181]] Refrigerator refrigerator = emperor.Context.Refrigerator;
[[2181]] refrigerator.IsOpen = false;
[[2181]] Console.WriteLine(string.Format("玉帝的把門大神關(guān)上了 {0} 的冰箱門。", refrigerator.Name));
[[2184]] }
[[2184]] }
[[2181]]
[[2181]] class PutElephantToRefrigeratorModule : IEmperorModule
[[2182]][[2183]] [[2180]]{
[[2183]][[2182]] IEmperorModule 成員#region IEmperorModule 成員
[[2181]] public void Init(Emperor emperor)
[[2182]][[2183]] [[2180]]{
[[2181]] emperor.PutElephantToRefrigerator += new EventHandler(this.PutElephantToRefrigerator);
[[2184]] }
[[2184]] #endregion
[[2181]]
[[2181]] private void PutElephantToRefrigerator(object sender, EventArgs e)
[[2182]][[2183]] [[2180]]{
[[2181]] Emperor emperor = (Emperor)sender;
[[2181]] Elephant elephant = emperor.Context.Elephant;
[[2181]] Refrigerator refrigerator = emperor.Context.Refrigerator;
[[2181]] refrigerator.Content = elephant;
[[2181]] Console.WriteLine(string.Format("玉帝的神象星宿把大象 {0} 放到冰箱 {1} 里了。", elephant.Name, refrigerator.Name));
[[2184]] }
[[2184]] }
[[2185]]}
觀測(cè)該代碼有哪些變化?玉帝增加了一個(gè)Init方法,該方法召集了那些干活的手下,并交待手下你們要干的事情(初始化)。所有手下都繼承自IEmperorModule接口,該接口有一個(gè)Init方法,以初始化該手下能干的活。玉帝的ProcessRequest方法不再親自干活了,而僅僅是在那邊喊,該開門了,該把大象放進(jìn)去了,該關(guān)門了。
來點(diǎn)題外話,上面代碼應(yīng)用了模板方法模式,或者說是模板方法的變種。什么,不是,沒有抽象類,沒有抽象方法,沒有子類?請(qǐng)問,模板方法一定要有抽象類嗎?一定要有抽象方法嗎?一定要有子類嗎?我想,模板方法的精髓,在于它規(guī)定了特定的步驟算法,而這些步驟在必要的時(shí)候可以委托給其它方法實(shí)現(xiàn)。在傳統(tǒng)的模板方法中,是委托給子類實(shí)現(xiàn),而在我們擁有委托的情況下,難道我們不能委托給其它類實(shí)現(xiàn)嗎?其實(shí),我想,學(xué)習(xí)設(shè)計(jì)模式,不要拘泥于形式,而要掌握其精髓,并靈活運(yùn)用。就Gof的23種設(shè)計(jì)模式來說,我覺得其精髓幾乎全部可由一句話概括。)
天有不測(cè)風(fēng)云,人有旦夕禍福,某一天,這神象星宿病了,他趕不動(dòng)超過1000斤的大象了,怎么辦?玉帝于是又召集了超級(jí)神象星宿,可但凡有點(diǎn)能耐的都有點(diǎn)脾氣,超級(jí)神象星宿表示,只有其它人趕不動(dòng)的大象他才來趕。
[[2179]][[2186]]Code3
using System;
using System.Collections.Generic;
namespace ConsoleApplication3
[[2186]][[2179]][[2180]]{
[[2181]] class Program
[[2182]][[2183]] [[2180]]{
[[2181]] static void Main(string[] args)
[[2182]][[2183]] [[2180]]{
[[2181]] Emperor emperor = new Emperor();
[[2181]] emperor.Init();
[[2181]]
[[2181]] while (true)
[[2182]][[2183]] [[2180]]{
[[2181]] Console.WriteLine("首先給玉帝準(zhǔn)備好大象和冰箱。");
[[2181]]
[[2181]] Console.WriteLine("輸入大象的名字:");
[[2181]] string elephantName = Console.ReadLine();
[[2181]] Console.WriteLine("輸入大象的體重:");
[[2181]] int elephantWeight = int.Parse(Console.ReadLine());
[[2181]] Console.WriteLine("輸入冰箱的名字:");
[[2181]] string refrigeratorName = Console.ReadLine();
[[2181]]
[[2181]] Elephant elephant = new Elephant()
[[2182]][[2183]] [[2180]]{
[[2181]] Name = elephantName,
[[2181]] Weight = elephantWeight
[[2184]] };
[[2181]] Refrigerator refrigerator = new Refrigerator()
[[2182]][[2183]] [[2180]]{
[[2181]] Name = refrigeratorName
[[2184]] };
[[2181]]
[[2181]] Context context = new Context()
[[2182]][[2183]] [[2180]]{
[[2181]] Elephant = elephant,
[[2181]] Refrigerator = refrigerator
[[2184]] };
[[2181]]
[[2181]] emperor.ProcessRequest(context);
[[2181]]
[[2181]] Console.WriteLine("是否要玉帝繼續(xù)把大象關(guān)進(jìn)冰箱里?");
[[2181]] string answer = Console.ReadLine();
[[2181]] if (answer == "n")
[[2181]] break;
[[2184]] }
[[2184]] }
[[2184]] }
[[2181]]
[[2181]] class Emperor
[[2182]][[2183]] [[2180]]{
[[2181]] private IListm_Modules;
[[2182]][[2183]] public Context Context [[2180]]{ get; set; }
[[2181]]
[[2181]] public void Init()
[[2182]][[2183]] [[2180]]{
[[2181]] m_Modules = new List();
[[2181]] m_Modules.Add(new OpenCloseRefrigeratorDoorModule());
[[2181]] m_Modules.Add(new PutElephantToRefrigeratorModule());
[[2181]] m_Modules.Add(new SuperPutElephantToRefrigeratorModule());
[[2181]]
[[2181]] foreach (IEmperorModule module in this.m_Modules)
[[2182]][[2183]] [[2180]]{
[[2181]] module.Init(this);
[[2184]] }
[[2184]] }
[[2181]]
[[2181]] public void ProcessRequest(Context context)
[[2182]][[2183]] [[2180]]{
[[2181]] this.Context = context;
[[2181]]
[[2181]] this.OnOpenRefrigeratorDoor();
[[2181]] this.OnPutElephantToRefrigerator();
[[2181]] this.OnCloseRefrigeratorDoor();
[[2184]] }
[[2181]]
[[2181]] public event EventHandler OpenRefrigeratorDoor;
[[2181]] public event EventHandler PutElephantToRefrigerator;
[[2181]] public event EventHandler CloseRefrigeratorDoor;
[[2181]]
[[2181]] protected virtual void OnOpenRefrigeratorDoor()
[[2182]][[2183]] [[2180]]{
[[2181]] EventHandler handler = this.OpenRefrigeratorDoor;
[[2181]] if (handler != null)
[[2182]][[2183]] [[2180]]{
[[2181]] handler(this, EventArgs.Empty);
[[2184]] }
[[2184]] }
[[2181]]
[[2181]] protected virtual void OnPutElephantToRefrigerator()
[[2182]][[2183]] [[2180]]{
[[2181]] EventHandler handler = this.PutElephantToRefrigerator;
[[2181]] if (handler != null)
[[2182]][[2183]] [[2180]]{
[[2181]] handler(this, EventArgs.Empty);
[[2184]] }
[[2184]] }
[[2181]]
[[2181]] protected virtual void OnCloseRefrigeratorDoor()
[[2182]][[2183]] [[2180]]{
[[2181]] EventHandler handler = this.CloseRefrigeratorDoor;
[[2181]] if (handler != null)
[[2182]][[2183]] [[2180]]{
[[2181]] handler(this, EventArgs.Empty);
[[2184]] }
[[2184]] }
[[2184]] }
[[2181]]
[[2181]] class Elephant
[[2182]][[2183]] [[2180]]{
[[2182]][[2183]] public string Name [[2180]]{ get; set; }
[[2182]][[2183]] public int Weight[[2180]]{ get; set; }
[[2184]] }
[[2181]]
[[2181]] class Refrigerator
[[2182]][[2183]] [[2180]]{
[[2182]][[2183]] public string Name [[2180]]{ get; set; }
[[2182]][[2183]] public bool IsOpen [[2180]]{ get; set; }
[[2181]]
[[2181]] private object m_Content;
[[2181]] public object Content
[[2182]][[2183]] [[2180]]{
[[2182]][[2183]] get [[2180]]{ return this.m_Content; }
[[2181]] set
[[2182]]Id('Codehighlighter1_3485_3771_Closed_Text').style.display='none'; document.getElementById('Codehighlighter1_3485_3771_Open_Image').style.display='inline'; document.getElementById('Codehighlighter1_3485_3771_Open_Text').style.display='inline';" src="/files/uploadimg/20090423/1047407.gif" align=top> [[2180]]{
[[2181]] if (!this.IsOpen)
[[2181]] throw new InvalidOperationException("冰箱門未打開,無法放進(jìn)東西。");
[[2181]] if (this.m_Content != null)
[[2181]] throw new InvalidOperationException("冰箱內(nèi)有東西,無法放進(jìn)新的東西。");
[[2181]]
[[2181]] this.m_Content = value;
[[2184]] }
[[2184]] }
[[2184]] }
[[2181]]
[[2181]] class Context
[[2182]][[2183]] [[2180]]{
[[2182]][[2183]] public Elephant Elephant [[2180]]{ get; set; }
[[2182]][[2183]] public Refrigerator Refrigerator [[2180]]{ get; set; }
[[2181]]
[[2181]] private IDictionarym_Items;
[[2181]] public IDictionaryItems
[[2182]][[2183]] [[2180]]{
[[2181]] get
[[2182]][[2183]] none; BORDER-LEFT: #808080 1px solid; BORDER-BOTTOM: #808080 1px solid; BACKGROUND-COLOR: #ffffff">[[2180]]{
[[2181]] if (this.m_Items == null)
[[2181]] &n
新聞名稱:白話詳解ASP.NET的設(shè)計(jì)思想
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